Drills and Dragons
- littlegreensoldier
- Apr 23, 2016
- 2 min read
Drills, drills and more drills. Object-oriented programming should be my future, but now I'm struggling so much with it, damn you Exercise 41. Maybe I'm just getting ahead of myself? Each exercise is supposed to take a few days to a week...... Meanwhile! I'm floating around some ideas for my text adventure game, The Land of Inedia. After randomly coming up with two objects - a dagger and sandwich - I now have a pretty good skeleton of my game concept. You are stranded in the mysterious Land of Inedia. Armed with a dagger and a slice of bread, you face a new animal in each zone. Will you offer it your sandwich, or kill it, gut it and add it to your own sandwich? What are the consequences each time? And ultimately, what's the purpose of the whole adventure? Draft stage concepts:
1. Cat - Meadow - Dawn - Spring Cats, the icons of curiosity and mystery. They're mostly tame, yet also quite mysterious - perfect for faux symbolism. Alludes to Cheshire Cat and all those wacky cats from Murakami (oh, Noboru Watanabe...I love how I never understood your importance in the story).
2. Bear - Forest - Day - Summer
Another animal often featured in spirit totems and fantasy settings. Bigger, stronger and rougher than the cat, which should help better cement the morality/karma system (i.e. to help or to kill) in players' minds.
3. Dragon - Valley - Evening - Autumn
And the one beast that should never be left out of a fantasy adventure setting. I love my dragons, just flipping the pages of those Fighting Fantasy books to find one got me jumping with excitement. The dragon encounter should help form a mini-climax in the story.
4. Human - Cave - Night - Winter
Not too sure what to say about this one, but meeting a regular human after the dragon stage just seems right. Definitely going to develop this part further soon.
5. ........
To be continued 8)
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